Ten activation concepts for a global sponsor.

I led a sponsor-activation workstream as Project Manager — directing five creatives, running ten-plus stakeholder meetings, and delivering ten concepts ranging from on-site fan experiences to in-broadcast augmented overlays.

Role
Project Manager
Org
Accenture · Sponsor
Team
5 creatives
Output
10 concepts
// 01 · Brief

Ten concepts, one sponsor, no obvious answer.

The sponsor had brand goals, a budget envelope, and an audience that lives in fifteen-second clips. We had a creative team and a deadline. The role of PM here wasn't to invent the ideas — it was to make sure ten genuinely different ideas got to the table without the team eating itself in the process.

// 02 · Process

Lanes, not committees.

I split the five creatives into three lanes — physical activation, broadcast/digital, and player-experience — with a strict no-collision rule on territory. Each lane owned a slice of the brief and brought concepts back to a weekly cross-lane review. The role I played in those reviews was the one of saying out loud which concept was strong, which was weak, and which was the wrong concept for the right reason.

  1. Three lanes, one briefLanes set in week one based on team strengths, not topic preference.
  2. Stakeholder calendarTen-plus stakeholder meetings sequenced so feedback arrived at the right phase, not all at the end.
  3. Concept templateEvery concept presented at the same level of fidelity so they could be compared honestly.
// 03 · Outcome

Ten concepts, all defensible.

10
Concepts delivered
5
Creatives directed
10+
Stakeholder meetings

The deliverable wasn't the winning concept — the deliverable was a portfolio that gave the sponsor real choices, each with a clear rationale, budget, and risk profile. Picking one of ten plausible options is a much better problem to have than picking one of three.

// 04 · Learnings

Lanes beat brainstorms.

  1. Defensible variety beats invented consensusFive smart people in a room produce one concept and four bored people. Lanes produce five concepts and a real comparison.
  2. Stakeholder cadence is designWhen feedback arrives matters as much as what it says.
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